



This Vector drawing may seem nearly finished, but it actually has a long way to go. Firstly, I plan to take it into photoshop and paint on more dramatic shading. And secondly:
I have to add Rin!

And this last little guy is the player character! His (or her) name is Scamper, and he works for the SpyRats, as you can tell from the funky spy-watch he wears. His watch serves as part of the UI for the game :)
Clamp:
Claude, the fiddler crab:
I had to do a lot of looking at pictures of real crabs to draw these...and man they are ugly, especially those king crabs - they are huge and make me cringe quite a bit. Nonetheless, I think the characters aren't nearly so untouchable. :)
These three sisters which appear in Word4Word are like chatty teenage girls. I decided to give them matching scarves & anklets as well as ridiculous eyelashes to go for that effect. :3
And this is the hawk, Stringfellow.
Here is another picture based on the ongoing rp that my sister and I have, Generation 7 (G7). It is my first illustration created completely with vectors - no photoshop here, 100% flash! I think I'm pretty much sold on vectors now.
Although I just recently brought you a Flash animation, this is something quite different from the SpyRats.

Weeks go by with nothing to show...but that's all done now! As promised, here it is - the Opening Sequence animation that I've been working on for so long.
Once again, Operation SpyRat is the name of the game series and Word 4 Word is the first title that we're going to be releasing for that series. (We being MousePaw Games - www.mousepawgames.com).For all of you who are curious about the project I've been working on for the last month or so, here is a little glimpse.
Did you see the lip sync?! :D I still remember being in my Flash class and getting so excited when a guest speaker came and showed us how to do lip sync. Little did I know then that one day I'd be working on a game project where lip sync was a large part.
For those of you who are wondering - yes, both voices are me. Those probably won't be what we use for the final clip (so I'll have to tweak the sync a bit again, heh) but that's all I've got to work with for now, hehe. :3
Although I've only posted a short clip, I actually have 1 entire minute of animation completed for the opening sequence - I suspect it will be 3 minutes when done (including the credits). And that's what I'm up to!
Don't forget you can keep tabs of both sides of the work for Operation SpyRat: Word 4 Word on MousePaw's website, www.mousepawgames.com.

Click here to enlarge.
This is Blueclaw. Like most evil masterminds, he is bent for world domination - of course.
Don't make him angry...
This is Ming, a minion of Blueclaw's...though he may or may not have his own agenda as well. This little siamese is quickly becoming one of my favorite characters for the pending MousePaw game series Operation SpyRat!
This little animation is the first two cuts of the introductory scene of Append7, which will serve as a teaser of sorts to get people curious (as well as draw people to my auditions, which I will talk more about later). But although I don't plan to release the clip to the general public (ie. youtube, etc) until it is finished, I just had to show this off to my blog visitors!
Despite it being short, I can't help but be proud of this animation. After all, I took a 2d vector model and made her appear to do a 180 degree turn in space. What do you all think? Comments and critiques desired.
I'm continuing work on making all the MousePaw characters into vector models, and next is Rebekah the turtle. I'm getting faster at making these things, I think :3Personally, I'm pleased with the result and excited to pursue this new style further.
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Here is the vector drawing before taken into photoshop:
About the characters featured: Obviously you all know One-Wing, the mascot of this website. But a few of you might recognize her little friend as well. It's Flutter, my own personal character from the MousePaw game series. I would have had to make a vector of her anyway, so why not include her in this new experiment?
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Comments and critiques welcome. I know that since I'm starting something new, I still have a lot of things to work on, so I'd love to hear what you guys think I could fix. :3
